Editing the Audio trail
First of all, I uploaded the assets into Abode Audition using a multitrack workstation so that it was clear to see each recorded piece - the layers which make up the audio trail were visible and I was edit each one in turn. In track one , I placed the recording from the sound booth and in track two , I placed the bedding music which was obtained from a royalty free online cache. I then refined the types of audio within the tracks to Dialogue and music as to gain the relevant editing panels in my Audition work station.
As we had two layers of sound in our product it was important that the dialogue is louder than the bedding music so that the voice actors could be heard - I selected the dialogue audio track and increased the dB to 5.4 so that the sound could be heard over the bedding music asset.![]() |
| This shows the view from the waveform editing panel - for dialogue. |
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| This shows the view from the waveform editing panel - Bedding music |
To make the bedding music quieter , I selected the audio track and using the clip volume slider , I decrease the dB down to 0.2 - this meant that the voices could be heard through the bedding music . This is a convention which is seen in many jingles and sound elements on radio shows as they have to do this to eliminate any dead air on the show - this is seen as unprofessional therefore it was important for us to adhere to this convention for our audio trail as it is would be used as an advertisement on a radio show which too would adhere to this convention.






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