Wednesday, 25 April 2018

LO2: Understanding How Sound Is Created

FOLEY SOUND:



OFFICIAL DEFINITION - 
  • Foley (named after sound-effects artist Jack Foley) is the reproduction of everyday sound effects that are added to film, video, and other media in post-production to enhance audio quality. These reproduced sounds can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass.



Foley is a way of inputting sound which wasn't captured in he filming of a scene within a production - the example given here is from an episode of the night manager where a series of sounds have been made using a variety of objects and materials. The foley artists collects objects which resemble a similar sound to what is being portrayed on screen and then acts along to the progression of the film.


LOCATION SOUND:

Location sound is where you go directly to a location to record sounds which are needed for a scene, for example should you want to be setting the scene for a sea shot- the sound producer would go down the the shore line and record the sounds which can be heard rather than creating them in a studio using foley artists. This gives the most realistic approach to the soundscape within the film.



ATMOSPHERIC SOUND:

Atmospheric sounds are sounds that would be heard in a specific location which can be layered together to create a soundscape. An example of this would be when shooting a scene which shows a park, you would have the sound of birds, wind , children playing and perhaps other animals making noise. The most common atmospheric sounds are things such as wind, rain , birds, traffic and sirens.

No comments:

Post a Comment